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I was thinking of the possibility of running an NBA simulation league with the rosters [possibly coming from the start of the 2009-2010 season]

 

I was just wondering if any of you are interested in joining? If I can like fill at least 1/2 of the league coming from this forum it would be ideal to start the game. ASAP.

 

In case any of you don't know how this is run:

quote:

 

Fast Break Basketball 2001

 

Fast Break Basketball 2001 is a text-based basketball simulation modeled after the world of professional basketball. It allows you to take control of a basketball team in the role of coach and general manager.

 

Here is what you need to know in order to get started:

 

Season Progression

Roster Management

The Salary Cap

Player Contract Rules

Team Strategy

Trading Rules

FAQ

 

Season Progression

 

A season in Fast Break Basketball 2001 is broken up into several periods.

 

The Regular Season: The regular season consists of 120 days. During this time, each team will play 82 games. All-Star Weekend occurs during day 60. Day 100 is the trading deadline. After this day, no more trades can occur until the offseason.

 

The Playoffs: The top team in each division as well as the next 6 teams in each conference advance to the playoffs. The Playoffs consist of four rounds. First round playoff series are best out of five games. All other rounds are best out of seven games.

 

End Season: The End Season process prepares the league for the offseason. All players are aged one year. Some players may choose to retire at this time. Any players on your team who wish to resign with your team will inform you of their demands. If you do not accept their demands the players will test free agency.

 

Rookie Draft: The Rookie Draft consists of two rounds. Each team originally owns one pick in each round. The draft order for first round is set in reverse order for the playoff teams with the league champion picking last. The order for teams not in the playoffs is determined by the Draft Lottery.

 

Free Agency Period: The Free Agency Period consists of five days of contract offers and signings. During the first four days, players will evaluate their offers and decide whether or not any of the offers are worth signing. On the final day, the players will always accept what they rate as their best offer.

 

Training Camps: During training camps, players experience growth in their attributes. At the conclusion of training camps, all players in the league are reevaluated by the league scouts. Computer teams will reduce their rosters down to 12 players active players.

 

Begin Season: The Begin Season process prepares the league for the start of the regular season. The league schedule for the next season is created, rookies for the next rookie draft are created, and each computer team sets their default lineup for the season.

Roster Management

 

In Fast Break Basketball 2001, each team is allowed to carry up to 15 players on their roster. During the regular season and the playoffs, there must be 12 players on the active roster at all times. There are several options for removing a player from your active roster:

 

Place on Injured Reserve: Placing a player on injured reserve will make him ineligible to play in any games. Each team may have up to three players on injured reserve at once. A player can be added to the injured reserve list by going to his Player Screen and clicking "Place on IR".

 

Cut: A player can be cut using the Cut Players Screen. When you cut a player, he will be released into the free agent pool. Any salary that was still owed to the player will continue to be charged to your team salary cap.

 

Trade: Trading a player will remove him from your team along with any salary owed to him. Trades can be proposed from the Trade Proposal Screen.

 

If at any point during the season your team has less than 8 healthy players on its active roster, the game will not allow you to proceed. The simplest way of correcting this is to place an injured player on injured reserve and then activate a healthy player from injured reserve. If your roster contains fewer than 15 players, you could also sign a free agent instead of activating a player from injured reserve.

Salary Cap

 

Fast Break Basketball 2001 uses a Salary Cap on team salaries. The purpose of a salary cap is to prevent certain teams from signing every player that they want with no regard to salary. By default, the league salary cap is set at $42,500,000.

 

There are some exceptions to the salary cap:

 

*A team can always offer a player who played for their team the previous season a contract starting with at 120% of the salary the player made the previous season. The player may receive up to a 10% raise each year in the contract.

 

*Each team has a mid-exception and a low-exception that it can offer players. The mid-exception is a one-season contract for $4,500,000. The low exception is a one-season contract for $1,200,000.

 

*If a player has gone three full seasons without changing teams via free agency, they are considered to have Bird Rights. A player with Bird Rights may be resigned by his previous team without any restriction from the salary cap. The number of seasons a player has gone without changing teams via free agency is reflected in their Bird Years.

 

 

 

Team Strategy

 

The following settings are used to determine your team's style of play:

Pace: Pace is the overall speed at which your team plays the game. Teams running a faster pace will be more likely to take the first good shot that they can find. Teams with a slow pace will be more patient and will spend more time looking for a good shot.

Trap Frequency: This is how often your team will apply extra defensive pressure in a half-court setting. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls.

Press Frequency: This is how often your team will apply extra defensive pressure in backcourt. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls.

Offense Focus: Players will be more likely to attempt shots in the area you set for the offensive focus. A balanced focus will not give special attention to any locations.

Key Players: Your team will give extra effort to get the ball into the hands of your key players. These players are more likely to handle the ball when your team is on offense. It is usually best to set either your better ball handlers or better scorers as key players. You must list three separate key players.

Player Contract Rules

 

How much a player can be offerered by a team is determined by a number of rules.

 

If a player is signing with a new team:

 

1) The contract can be for up to 6 seasons.

 

2) The player can receive a raise each year of up to 10% of the value of the first year of the contract.

 

3) The maximum value of the first year of the contract is the smaller of the amount of cap room the team has and the maximum salary the player can receive based up his experience in the league(see table below).

 

If a player is resigning with his previous team and has 3 or more bird years:

 

1) The contract can be for up to 7 seasons.

 

2) The player can receive a raise each year of up to 12.5% of the value of the first year of the contract

 

3) The player can receive the larger of the maximum salary based on his experience and 120% of his previous salary in the first year of the contract.

 

If a player is resigning with his previous team and has less than bird years:

 

1) The contract can be for up to 6 seasons.

 

2) The player can receive a raise each year of up to 10% of the value of the first year of the contract.

 

3) The player can receive the larger of the team's salary cap room(up to the maximum salary) and 120% of his previous salary in the first year of the contract.

 

Teams over the salary cap also may offer a player one of their two salary cap exceptions:

 

1) Mid Exception - one-year offer of $4,500,000

 

2) Low Exception - one-year offer of $1,200,000

 

Each exception may only be used once per season.

 

Bird Years:

 

Bird years are the number of seasons a player has gone without changing teams via free agency. When a player is traded, he maintains his bird years.

 

Salary based on experience:

 

Exp Min Max

0 $332,817 $10,625,000

1 $465,850 $10,625,000

2 $540,850 $10,625,000

3 $565,850 $10,625,000

4 $590,850 $10,625,000

5 $653,350 $10,625,000

6 $715,850 $10,625,000

7 $778,350 $12,750,000

8 $840,850 $12,750,000

9 $965,850 $12,750,000

10+ $1,000,000 $14,875,000

 

 

Trading Rules

 

1) Each team may give up a maximum of five players and/or picks in a trade.

 

2) A team must always own at least one first round draft pick in the two years following the current season.

 

3) A team that is over the salary cap can receive up to 115% in total salary of the salaries it is trading away.

 

4) Once a player is traded, they cannot be traded again for 60 days.

 

Frequently Asked Questions

 

1) How do I change the franchise names?

 

This can be done with the default league editor. When you start the game, go to "Edit Default League" under the File menu and then choose "Edit Franchise Names". This will take you to the Edit Franchise Names screen where you can edit the names. If you would like to change the names in a league you are currently playing, use the "Edit Teams" option under the Tools menu.

 

2) How can I coach my team during the games?

 

This option is set on the Team Control screen. To coach the games, highlight your team and click the "Coach Games" button. To turn off coaching, highlight your team and click the "Sim Games" button.

 

3) How do I use the Negotiate button on the player contracts screen?

 

The negotiate button will be enabled if you highlight a player who is willing to resign with your team. This option only works during the playoffs in the last year of a player's contract.

In short:

You are the GM and coach of your team.

 

This is an example of the HTML version:

http://djsl.fbbleagues.com/

 

 

Note: This is one of the leagues I am in. The ratings are obviously not as overrated as the players we have there. And the draft wouldn't factual, not unless you'd like to mix the retro plays and play them with the current players of the league.

 

I am still new to the whole simming thing so basically it might take time before I launch the league, depending of course if I can find good hosting servers, forums, etc.

 

Please post if you're interested btw so that I can have a headcount of the possible GMs.

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I was thinking of the possibility of running an NBA simulation league with the rosters [possibly coming from the start of the 2009-2010 season]

 

I was just wondering if any of you are interested in joining? If I can like fill at least 1/2 of the league coming from this forum it would be ideal to start the game. ASAP.

 

In case any of you don't know how this is run:

quote:

 

Fast Break Basketball 2001

 

Fast Break Basketball 2001 is a text-based basketball simulation modeled after the world of professional basketball. It allows you to take control of a basketball team in the role of coach and general manager.

 

Here is what you need to know in order to get started:

 

Season Progression

Roster Management

The Salary Cap

Player Contract Rules

Team Strategy

Trading Rules

FAQ

 

Season Progression

 

A season in Fast Break Basketball 2001 is broken up into several periods.

 

The Regular Season: The regular season consists of 120 days. During this time, each team will play 82 games. All-Star Weekend occurs during day 60. Day 100 is the trading deadline. After this day, no more trades can occur until the offseason.

 

The Playoffs: The top team in each division as well as the next 6 teams in each conference advance to the playoffs. The Playoffs consist of four rounds. First round playoff series are best out of five games. All other rounds are best out of seven games.

 

End Season: The End Season process prepares the league for the offseason. All players are aged one year. Some players may choose to retire at this time. Any players on your team who wish to resign with your team will inform you of their demands. If you do not accept their demands the players will test free agency.

 

Rookie Draft: The Rookie Draft consists of two rounds. Each team originally owns one pick in each round. The draft order for first round is set in reverse order for the playoff teams with the league champion picking last. The order for teams not in the playoffs is determined by the Draft Lottery.

 

Free Agency Period: The Free Agency Period consists of five days of contract offers and signings. During the first four days, players will evaluate their offers and decide whether or not any of the offers are worth signing. On the final day, the players will always accept what they rate as their best offer.

 

Training Camps: During training camps, players experience growth in their attributes. At the conclusion of training camps, all players in the league are reevaluated by the league scouts. Computer teams will reduce their rosters down to 12 players active players.

 

Begin Season: The Begin Season process prepares the league for the start of the regular season. The league schedule for the next season is created, rookies for the next rookie draft are created, and each computer team sets their default lineup for the season.

Roster Management

 

In Fast Break Basketball 2001, each team is allowed to carry up to 15 players on their roster. During the regular season and the playoffs, there must be 12 players on the active roster at all times. There are several options for removing a player from your active roster:

 

Place on Injured Reserve: Placing a player on injured reserve will make him ineligible to play in any games. Each team may have up to three players on injured reserve at once. A player can be added to the injured reserve list by going to his Player Screen and clicking "Place on IR".

 

Cut: A player can be cut using the Cut Players Screen. When you cut a player, he will be released into the free agent pool. Any salary that was still owed to the player will continue to be charged to your team salary cap.

 

Trade: Trading a player will remove him from your team along with any salary owed to him. Trades can be proposed from the Trade Proposal Screen.

 

If at any point during the season your team has less than 8 healthy players on its active roster, the game will not allow you to proceed. The simplest way of correcting this is to place an injured player on injured reserve and then activate a healthy player from injured reserve. If your roster contains fewer than 15 players, you could also sign a free agent instead of activating a player from injured reserve.

Salary Cap

 

Fast Break Basketball 2001 uses a Salary Cap on team salaries. The purpose of a salary cap is to prevent certain teams from signing every player that they want with no regard to salary. By default, the league salary cap is set at $42,500,000.

 

There are some exceptions to the salary cap:

 

*A team can always offer a player who played for their team the previous season a contract starting with at 120% of the salary the player made the previous season. The player may receive up to a 10% raise each year in the contract.

 

*Each team has a mid-exception and a low-exception that it can offer players. The mid-exception is a one-season contract for $4,500,000. The low exception is a one-season contract for $1,200,000.

 

*If a player has gone three full seasons without changing teams via free agency, they are considered to have Bird Rights. A player with Bird Rights may be resigned by his previous team without any restriction from the salary cap. The number of seasons a player has gone without changing teams via free agency is reflected in their Bird Years.

 

 

 

Team Strategy

 

The following settings are used to determine your team's style of play:

Pace: Pace is the overall speed at which your team plays the game. Teams running a faster pace will be more likely to take the first good shot that they can find. Teams with a slow pace will be more patient and will spend more time looking for a good shot.

Trap Frequency: This is how often your team will apply extra defensive pressure in a half-court setting. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls.

Press Frequency: This is how often your team will apply extra defensive pressure in backcourt. The benefit is that you will be more likely to get steals. However, it also will cause your players to become tired faster and can also lead to increased fouls.

Offense Focus: Players will be more likely to attempt shots in the area you set for the offensive focus. A balanced focus will not give special attention to any locations.

Key Players: Your team will give extra effort to get the ball into the hands of your key players. These players are more likely to handle the ball when your team is on offense. It is usually best to set either your better ball handlers or better scorers as key players. You must list three separate key players.

Player Contract Rules

 

How much a player can be offerered by a team is determined by a number of rules.

 

If a player is signing with a new team:

 

1) The contract can be for up to 6 seasons.

 

2) The player can receive a raise each year of up to 10% of the value of the first year of the contract.

 

3) The maximum value of the first year of the contract is the smaller of the amount of cap room the team has and the maximum salary the player can receive based up his experience in the league(see table below).

 

If a player is resigning with his previous team and has 3 or more bird years:

 

1) The contract can be for up to 7 seasons.

 

2) The player can receive a raise each year of up to 12.5% of the value of the first year of the contract

 

3) The player can receive the larger of the maximum salary based on his experience and 120% of his previous salary in the first year of the contract.

 

If a player is resigning with his previous team and has less than bird years:

 

1) The contract can be for up to 6 seasons.

 

2) The player can receive a raise each year of up to 10% of the value of the first year of the contract.

 

3) The player can receive the larger of the team's salary cap room(up to the maximum salary) and 120% of his previous salary in the first year of the contract.

 

Teams over the salary cap also may offer a player one of their two salary cap exceptions:

 

1) Mid Exception - one-year offer of $4,500,000

 

2) Low Exception - one-year offer of $1,200,000

 

Each exception may only be used once per season.

 

Bird Years:

 

Bird years are the number of seasons a player has gone without changing teams via free agency. When a player is traded, he maintains his bird years.

 

Salary based on experience:

 

Exp Min Max

0 $332,817 $10,625,000

1 $465,850 $10,625,000

2 $540,850 $10,625,000

3 $565,850 $10,625,000

4 $590,850 $10,625,000

5 $653,350 $10,625,000

6 $715,850 $10,625,000

7 $778,350 $12,750,000

8 $840,850 $12,750,000

9 $965,850 $12,750,000

10+ $1,000,000 $14,875,000

 

 

Trading Rules

 

1) Each team may give up a maximum of five players and/or picks in a trade.

 

2) A team must always own at least one first round draft pick in the two years following the current season.

 

3) A team that is over the salary cap can receive up to 115% in total salary of the salaries it is trading away.

 

4) Once a player is traded, they cannot be traded again for 60 days.

 

Frequently Asked Questions

 

1) How do I change the franchise names?

 

This can be done with the default league editor. When you start the game, go to "Edit Default League" under the File menu and then choose "Edit Franchise Names". This will take you to the Edit Franchise Names screen where you can edit the names. If you would like to change the names in a league you are currently playing, use the "Edit Teams" option under the Tools menu.

 

2) How can I coach my team during the games?

 

This option is set on the Team Control screen. To coach the games, highlight your team and click the "Coach Games" button. To turn off coaching, highlight your team and click the "Sim Games" button.

 

3) How do I use the Negotiate button on the player contracts screen?

 

The negotiate button will be enabled if you highlight a player who is willing to resign with your team. This option only works during the playoffs in the last year of a player's contract.

In short:

You are the GM and coach of your team.

 

This is an example of the HTML version:

http://djsl.fbbleagues.com/

 

 

Note: This is one of the leagues I am in. The ratings are obviously not as overrated as the players we have there. And the draft wouldn't factual, not unless you'd like to mix the retro plays and play them with the current players of the league.

 

I am still new to the whole simming thing so basically it might take time before I launch the league, depending of course if I can find good hosting servers, forums, etc.

 

Please post if you're interested btw so that I can have a headcount of the possible GMs.

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